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We thought the game might want us to put those on the button, but picking up a walkie-talkie makes it disappear, then nothing happens. We also noticed that you can pick up each others' walkie-talkies (one person holds 'v', the other person looks at that person's walkie-talkie and presses 'e'). Also when you walk around the button moving AWAY from the door (but not towards it) the torches act like they're supposed to light up again, but hovering over them the torch still says "Ignite torch". We were here together xbox one release free#We thought the clothes might indicate the pattern of which torches need to be on or off, but no combination we tried seemed to work.Īlso the feature seems to be broken: the players can't see which torches the other player toggles. Have you claimed your free copy of We Were Here, and completed it Do you want more Well you won’t have to wait for long The two sequels will be released on February 23, both offering more puzzles and advancing the story of Castle Rock. Similarly, there's 8 torches in the final hallway that can be toggled (there are more torches after the door, but they cannot be toggled). There's exactly 8 pieces of clothing, of exactly two different lengths. ![]() Your fellow Antarctic explorers are in trouble, and the two of you. It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. I bet it has something to do with this, behind the theater-stage: Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. Granted there is no achivment for it so it may be impossible but it could be interesting to see if anyone has had any luck or if anyone has any ideas. Now I was wondering if anyone else had any ideas? Or any luck trying for both of the players escaping. And the checkpoint is redoing the theatre puzzle. The problem is you don't have infinite time to try all the different methods as you evenutally die which is comical because you get a message along the lines of cause of death unknown. We even tried the silliest one which was standing where the gate comes down to see if it stopped it midway (hey you never know! XD). We tried turning all the torches off/on and nothing happened. ![]() My friend glitched with some tiles we tried dropping on the button and that didn't work. We tried timed jumping and we didn't make it in time. On our second playthrough me and my friend tried a few other methods but nothing seemed to work. Now is this some form of easter egg I'm not sure or is this related to it. Angle it right it shows a hidden message of "A Cat In The Narrow Makes Strange Jumps". However if you play as the librarian and you pull the lever on the second floor it brings the chandelier which you can then jump onto and it will slowly go back up. However as a few people have pointed out the game teases of an alternative ending by asking if there was another way. The title requires the players to have a microphone.So the ending of the game is that you are either left behind or you escape. We Were Here Together's three-dimensional graphics are of decent quality, they have been maintained in a characteristic, slightly caricatured style. We Were Here Together was developed strictly with the online co-op mode in mind. We were here together xbox one release full#The challenge is made more difficult by the fact that the fortress is full of dangers that can easily be the end of our characters. ![]() The key to success is close cooperation between the players - although they do not see each other, they can communicate through walkie-talkies in order to convey important information about ways of solving the puzzle. The game is based on a proven scheme, so during the game we travel around various locations and solve puzzles modelled on those that can be seen in popular escape rooms. MechanicsĪs in previous editions of the cycle, We Were Here Together shows the action from the first person perspective (FPP). When they both reach the opposite wings of the Castle Rock castle, their primary goal is to find their way out. ![]() The protagonists decide to move and attempt to help the stranger, but they are separated along the way. In We Were Here Together we play the role of researchers stationed in the Arctic wilderness, who notice a flare during a snowstorm, and hear a cry for help on the radio. Like the previous parts of the series, the production was developed by the independent studio Total Mayhem Games. We were here together xbox one release series#We Were Here Together is the third installment of a series of original co-op logic games for two people. ![]()
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